Manga tie-in for libraries, 50% discount

Hikaru No Go is a best-selling "coming of age" saga in the classic "Hero's Journey" style. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old Go board in his grandfather's attic-and that's when things get interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the complex board game to the Emperor of Japan a thousand years ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he can finally rest in peace?

Perhaps unique in the history of comics, Hikaru creates a compelling action story around a board game. All of the fighting in the story takes place on the game board, a refreshing change of pace from the usual shonen manga. Both school and public libraries are eligible for this offer. The manga and anime of this story are credited with helping thousands of young people to discover Go.

The AGF offers a 50% match on the purchase of Hikaru, for schools and libraries that launch official AGF programs. Our matching funds are capped at $200 ($400 in expenses) and can be used for reimbursement of Go related purchases, including books and equipment. Hikaru is currently still available on Amazon in print and Kindle editions, it can also be found used.

Once kids read Hikaru, they will want to play Go click here to launch a full Go program.